#include "RegionMapMessage.h"
#include "../GameEngine.h"
#include "../entities/Entity.h"
#include "../entities/DirtBlock.h"
#include "../entities/Floor.h"
#include "../entities/Bedrock.h"

vsznDefault(RegionMapMessage);

RegionMapMessage::RegionMapMessage() {

}

RegionMapMessage::RegionMapMessage(Entity*** _map, uint32_t _regionX, uint32_t _regionY) : map(_map), regionX(_regionX), regionY(_regionY) {

}

RegionMapMessage::~RegionMapMessage() {
}

Entity*** RegionMapMessage::getMap() {
	return map;
}

uint32_t RegionMapMessage::getRegionX() {
	return regionX;
}

uint32_t RegionMapMessage::getRegionY() {
	return regionY;
}
